[ui] GraphEditor: check node is valid

Only count valid nodes
This commit is contained in:
Candice Bentéjac 2024-10-15 15:05:11 +02:00
parent c0d87b68da
commit d563451a53

View file

@ -559,11 +559,16 @@ Item {
//canSubmitOrCompute: return int n : 0 >= n <= 3 | n=0 cannot submit or compute | n=1 can compute | n=2 can submit | n=3 can compute & submit //canSubmitOrCompute: return int n : 0 >= n <= 3 | n=0 cannot submit or compute | n=1 can compute | n=2 can submit | n=3 can compute & submit
property int canSubmitOrCompute: currentNode != null && uigraph.graph.canSubmitOrCompute(currentNode) property int canSubmitOrCompute: currentNode != null && uigraph.graph.canSubmitOrCompute(currentNode)
property bool isComputed: { property bool isComputed: {
var count = 0
for (var i = 0; i < uigraph.selectedNodes.count; ++i) { for (var i = 0; i < uigraph.selectedNodes.count; ++i) {
if (!uigraph.selectedNodes.at(i).isComputed) var node = uigraph.selectedNodes.at(i)
if (!node)
continue
if (!node.isComputed)
return false return false
count += 1
} }
return uigraph.selectedNodes.count > 0 return count > 0
} }
width: 220 width: 220
onClosed: currentNode = null onClosed: currentNode = null
@ -573,27 +578,34 @@ Item {
property bool recompute: false property bool recompute: false
text: nodeMenu.isComputed ? "Recompute" : "Compute" text: nodeMenu.isComputed ? "Recompute" : "Compute"
visible: { visible: {
var count = 0
for (var i = 0; i < uigraph.selectedNodes.count; ++i) { for (var i = 0; i < uigraph.selectedNodes.count; ++i) {
if (!uigraph.selectedNodes.at(i).isComputable) var node = uigraph.selectedNodes.at(i)
if (!node)
continue
if (!node.isComputable)
return false return false
count += 1
} }
return uigraph.selectedNodes.count > 0 return count > 0
} }
height: visible ? implicitHeight : 0 height: visible ? implicitHeight : 0
enabled: { enabled: {
var canCompute = false var canCompute = false
for (var i = 0; i < uigraph.selectedNodes.count; ++i) { for (var i = 0; i < uigraph.selectedNodes.count; ++i) {
if (uigraph.graph.canComputeTopologically(uigraph.selectedNodes.at(i))) { var node = uigraph.selectedNodes.at(i)
if (!node)
continue
if (uigraph.graph.canComputeTopologically(node)) {
if (nodeMenu.isComputed) { if (nodeMenu.isComputed) {
canCompute = true canCompute = true
} else if (uigraph.graph.canSubmitOrCompute(uigraph.selectedNodes.at(i)) % 2 == 1) { } else if (uigraph.graph.canSubmitOrCompute(node) % 2 == 1) {
canCompute = true canCompute = true
} }
} }
} }
return canCompute //canSubmit if canSubmitOrCompute == 1(can compute) or 3(can compute & submit) return canCompute //canSubmit if canSubmitOrCompute == 1(can compute) or 3(can compute & submit)
} }
onTriggered: { onTriggered: {
@ -610,21 +622,27 @@ Item {
property bool resubmit: false property bool resubmit: false
text: nodeMenu.isComputed ? "Re-Submit" : "Submit" text: nodeMenu.isComputed ? "Re-Submit" : "Submit"
visible: { visible: {
var count = 0
for (var i = 0; i < uigraph.selectedNodes.count; ++i) { for (var i = 0; i < uigraph.selectedNodes.count; ++i) {
if (!uigraph.selectedNodes.at(i).isComputable) var node = uigraph.selectedNodes.at(i)
if (node && !node.isComputable)
return false return false
count += 1
} }
return uigraph.selectedNodes.count > 0 || uigraph.canSubmit return count > 0 || uigraph.canSubmit
} }
height: visible ? implicitHeight : 0 height: visible ? implicitHeight : 0
enabled: { enabled: {
var canSubmit = false var canSubmit = false
for (var i = 0; i < uigraph.selectedNodes.count; ++i) { for (var i = 0; i < uigraph.selectedNodes.count; ++i) {
if (uigraph.graph.canComputeTopologically(uigraph.selectedNodes.at(i))) { var node = uigraph.selectedNodes.at(i)
if (!node)
continue
if (uigraph.graph.canComputeTopologically(node)) {
if (nodeMenu.isComputed) { if (nodeMenu.isComputed) {
canSubmit = true canSubmit = true
} else if (uigraph.graph.canSubmitOrCompute(uigraph.selectedNodes.at(i)) > 1) { } else if (uigraph.graph.canSubmitOrCompute(node) > 1) {
canSubmit = true canSubmit = true
} }
} }