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[Lens Distorsion] Renaming PanoramaViewer into Lens Distorsion
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4 changed files with 24 additions and 24 deletions
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@ -1,158 +0,0 @@
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import QtQuick 2.11
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import Utils 1.0
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import AliceVision 1.0 as AliceVision
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/**
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* FloatImage displays an Image with gamma / offset / channel controls
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* Requires QtAliceVision plugin.
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*/
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AliceVision.PanoramaViewer {
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id: root
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width: textureSize.width
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height: textureSize.height
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visible: (status === Image.Ready)
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// paintedWidth / paintedHeight / status for compatibility with standard Image
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property int paintedWidth: textureSize.width
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property int paintedHeight: textureSize.height
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property var status: {
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if(root.loading)
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return Image.Loading;
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else if((root.source === "") ||
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(root.sourceSize.height <= 0) ||
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(root.sourceSize.width <= 0))
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return Image.Null;
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root.defaultControlPoints();
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return Image.Ready;
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}
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property string channelModeString : "rgba"
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property bool isCtrlPointsDisplayed : true;
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property bool isGridDisplayed : false;
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property int gridOpacity : 100;
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property color gridColor : "#FF0000";
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onIsCtrlPointsDisplayedChanged: {
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repeater.displayControlPoints()
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}
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onIsGridDisplayedChanged: {
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root.displayGrid()
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}
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onGridOpacityChanged: {
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root.setGridColorQML(Qt.rgba(gridColor.r, gridColor.g, gridColor.b, gridOpacity/100));
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}
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onGridColorChanged: {
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root.setGridColorQML(Qt.rgba(gridColor.r, gridColor.g, gridColor.b, gridOpacity/100));
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}
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channelMode: {
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switch(channelModeString)
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{
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case "rgb": return AliceVision.FloatImageViewer.EChannelMode.RGB
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case "r": return AliceVision.FloatImageViewer.EChannelMode.R
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case "g": return AliceVision.FloatImageViewer.EChannelMode.G
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case "b": return AliceVision.FloatImageViewer.EChannelMode.B
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case "a": return AliceVision.FloatImageViewer.EChannelMode.A
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default: return AliceVision.FloatImageViewer.EChannelMode.RGBA
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}
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}
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clearBeforeLoad: true
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property alias containsMouse: mouseArea.containsMouse
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property alias mouseX: mouseArea.mouseX
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property alias mouseY: mouseArea.mouseY
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MouseArea {
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id: mouseArea
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anchors.fill: parent
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hoverEnabled: true
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// Do not intercept mouse events, only get the mouse over information
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acceptedButtons: Qt.NoButton
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}
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Item {
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id: grid
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width: root.width
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height: root.height
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Connections {
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target: root
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onVerticesChanged : {
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if (reinit){
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grid.recalculateCP();
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grid.generateControlPoints();
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}
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}
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}
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function generateControlPoints() {
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if(repeater.model === 121){
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repeater.model = 0;
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}
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repeater.model = 121;
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}
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function recalculateCP() {
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if (repeater.model === 0)
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return
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var width = repeater.itemAt(0).width;
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var height = repeater.itemAt(0).height;
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for (let i = 0; i < repeater.model; i++) {
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repeater.itemAt(i).x = root.getVertex(i).x - (width / 2);
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repeater.itemAt(i).y = root.getVertex(i).y - (height / 2);
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}
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}
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Component {
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id: rectGrid
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Rectangle {
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id: rect
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width: root.sourceSize.width/100; height: width
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radius: width/2
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x: root.getVertex(model.index).x - (width / 2)
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y: root.getVertex(model.index).y - (height / 2)
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color: "yellow"
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visible: true
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MouseArea {
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id: mouseAreaCP
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anchors.fill : parent;
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acceptedButtons: Qt.LeftButton
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drag.target: rect
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drag.smoothed: false
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drag.axis: Drag.XAndYAxis
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onReleased: {
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root.setVertex(index, rect.x + (width / 2), rect.y + (height / 2))
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}
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}
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}
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}
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Repeater {
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id: repeater
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model: 121
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delegate: rectGrid
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function displayControlPoints() {
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for (let i = 0; i < model; i++) {
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if (repeater.itemAt(i).visible) {
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repeater.itemAt(i).visible = false;
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}
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else {
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repeater.itemAt(i).visible = true;
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}
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}
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}
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}
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}
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}
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