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[core] invalidate=
becomes optional and is set to True
by default
This will allow to simplify node descriptions as most of the attributes are generally invalidating. Only non-invalidating attributes will need to state explicitly `invalidate=False`. For output attributes, which must not be invalidating, `invalidate` will be automatically set to `False` at the attribute-level if it is set to `True` in the description.
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parent
41e885d9ff
commit
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3 changed files with 53 additions and 54 deletions
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@ -59,6 +59,7 @@ class Attribute(BaseObject):
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self._enabled = True
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self._validValue = True
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self._description = attributeDesc.description
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self._invalidate = False if self._isOutput else attributeDesc.invalidate
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# invalidation value for output attributes
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self._invalidationValue = ""
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@ -448,6 +449,7 @@ class Attribute(BaseObject):
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node = Property(BaseObject, node.fget, constant=True)
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enabledChanged = Signal()
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enabled = Property(bool, getEnabled, setEnabled, notify=enabledChanged)
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invalidate = Property(bool, lambda self: self._invalidate, constant=True)
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uidIgnoreValue = Property(Variant, getUidIgnoreValue, constant=True)
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validValueChanged = Signal()
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validValue = Property(bool, getValidValue, setValidValue, notify=validValueChanged)
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@ -619,7 +621,7 @@ class ListAttribute(Attribute):
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if isinstance(self.value, ListModel):
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uids = []
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for value in self.value:
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if value.desc.invalidate:
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if value.invalidate:
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uids.append(value.uid())
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return hashValue(uids)
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return super(ListAttribute, self).uid()
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@ -755,7 +757,7 @@ class GroupAttribute(Attribute):
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def uid(self):
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uids = []
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for k, v in self._value.items():
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if v.enabled and v.desc.invalidate:
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if v.enabled and v.invalidate:
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uids.append(v.uid())
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return hashValue(uids)
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