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[qt6] Viewer3D: Reset the default render mode to "Textured"
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parent
5953ed5767
commit
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4 changed files with 6 additions and 6 deletions
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@ -10,6 +10,6 @@ DepthMapEntity {
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pointSize: Viewer3DSettings.pointSize * (Viewer3DSettings.fixedPointSize ? 1.0 : 0.001)
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// Map render modes to custom visualization modes
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displayMode: Viewer3DSettings.renderMode == 0 ? DepthMapEntity.Points : DepthMapEntity.Triangles
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displayColor: Viewer3DSettings.renderMode == 1
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displayMode: Viewer3DSettings.renderMode == 1 ? DepthMapEntity.Points : DepthMapEntity.Triangles
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displayColor: Viewer3DSettings.renderMode == 2
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}
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@ -14,7 +14,7 @@ FloatingPane {
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implicitWidth: 200
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property int renderMode: 1
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property int renderMode: 2
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property Grid3D grid: null
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property MediaLibrary mediaLibrary
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property Camera camera
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@ -15,7 +15,7 @@ import Utils 1.0
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FocusScope {
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id: root
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property int renderMode: 1
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property int renderMode: 2
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readonly property alias library: mediaLibrary
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readonly property alias mainCamera: mainCamera
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@ -283,7 +283,7 @@ FocusScope {
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}
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FloatingPane {
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visible: Viewer3DSettings.renderMode == 2
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visible: Viewer3DSettings.renderMode == 3
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anchors.bottom: renderModesPanel.top
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GridLayout {
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columns: 2
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@ -35,7 +35,7 @@ Item {
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{"name": "Spherical Harmonics", "icon": MaterialIcons.brightness_7}
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]
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// Current render mode
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property int renderMode: 1
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property int renderMode: 2
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// Spherical Harmonics file
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property string shlFile: ""
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