[core] taskManager: code cleanup

This commit is contained in:
Yann Lanthony 2020-01-24 18:38:20 +01:00
parent 991aca989b
commit b883bd193b
3 changed files with 65 additions and 79 deletions

View file

@ -226,7 +226,7 @@ class NodeChunk(BaseObject):
print('WARNING: downgrade status on node "{}" from {} to {}'.format(self.name, self.status.status,
newStatus))
if(newStatus == Status.SUBMITTED):
if newStatus == Status.SUBMITTED:
self.status = StatusData(self.node.name, self.node.nodeType, self.node.packageName, self.node.packageVersion)
if execMode is not None:
self.status.execMode = execMode
@ -556,10 +556,8 @@ class BaseNode(BaseObject):
return True
def isFinishedOrRunning(self):
for chunk in self._chunks:
if not chunk.isFinishedOrRunning():
return False
return True
""" Return True if all chunks of this Node is either finished or running, False otherwise. """
return all(chunk.isFinishedOrRunning() for chunk in self._chunks)
def alreadySubmittedChunks(self):
return [ch for ch in self._chunks if ch.isAlreadySubmitted()]

View file

@ -5,6 +5,7 @@ from enum import Enum
import meshroom
from meshroom.common import BaseObject, DictModel, Property
class State(Enum):
"""
State of the Thread that is computing nodes
@ -15,6 +16,7 @@ class State(Enum):
DEAD = 3
ERROR = 4
class TaskThread(Thread):
"""
A thread with a pile of nodes to compute
@ -29,85 +31,76 @@ class TaskThread(Thread):
return self._state == State.RUNNING
def run(self):
""" Consume compute tasks. """
self._state = State.RUNNING
for n, node in enumerate(self._manager._nodesToProcess):
if not node.isFinishedOrRunning():
multiChunks = len(node.chunks) > 1
for c, chunk in enumerate(node.chunks):
if multiChunks:
print('\n[{node}/{nbNodes}]({chunk}/{nbChunks}) {nodeName}'.format(
node=n + 1, nbNodes=len(self._manager._nodesToProcess),
chunk=c + 1, nbChunks=len(node.chunks), nodeName=node.nodeType))
else:
print('\n[{node}/{nbNodes}] {nodeName}'.format(
node=n + 1, nbNodes=len(self._manager._nodesToProcess), nodeName=node.nodeType))
for nId, node in enumerate(self._manager._nodesToProcess):
if not chunk.isFinishedOrRunning() and self._state == State.RUNNING:
# skip already finished/running nodes
if node.isFinishedOrRunning():
continue
multiChunks = len(node.chunks) > 1
for cId, chunk in enumerate(node.chunks):
if chunk.isFinishedOrRunning() or not self.isRunning():
continue
if multiChunks:
logging.info('[{node}/{nbNodes}]({chunk}/{nbChunks}) {nodeName}'.format(
node=nId+1, nbNodes=len(self._manager._nodesToProcess),
chunk=cId+1, nbChunks=len(node.chunks), nodeName=node.nodeType))
else:
logging.info('[{node}/{nbNodes}] {nodeName}'.format(
node=nId+1, nbNodes=len(self._manager._nodesToProcess), nodeName=node.nodeType))
try:
chunk.process(self.forceCompute)
except Exception as e:
if chunk.isStopped():
self._state = State.STOPPED
self._manager._graph.clearSubmittedNodes()
self._manager._nodesToProcess = []
else:
logging.error("Error on node computation: {}".format(e))
nodesToDelete, _ = self._manager._graph.nodesFromNode(node)
for nodeD in nodesToDelete:
if nodeD != node:
nodesToRemove, _ = self._manager._graph.nodesFromNode(node)
# remove following nodes from the task queue
for n in nodesToRemove[1:]: # exclude current node
try:
self._manager._nodesToProcess.remove(nodeD)
except:
self._manager._nodesToProcess.remove(n)
except ValueError:
# Node already removed (for instance a global clear of _nodesToProcess)
pass
nodeD.clearSubmittedChunks()
n.clearSubmittedChunks()
self._manager._nodesToProcess = []
self._state = State.DEAD
self._manager._uigraph.computeStatusChanged.emit()
class TaskManager(BaseObject):
"""
Manage the nodes that have to be computed locally or on a renderfarm
Manage graph - local and external - computation tasks.
"""
def __init__(self, parent=None):
super(TaskManager, self).__init__(parent)
self._graph = None
self._nodes = DictModel(keyAttrName='_name', parent=self)
self._nodesToProcess = []
self._nodesExtern = []
self._graph = None
# internal thread in which local tasks are executed
self._thread = TaskThread(self)
def compute(self, graph=None, toNodes=None, uigraph=None, forceCompute=False, forceStatus=False):
def compute(self, graph=None, toNodes=None, forceCompute=False):
"""
Nodes are to be computed locally are sent to a thread
:param graph:
:param toNodes:
:param uigraph:
:param forceCompute:
:param forceStatus:
:return:
Start graph computation, from root nodes to leaves - or nodes in 'toNodes' if specified.
Computation tasks (NodeChunk) happen in a separate thread (see TaskThread).
:param graph: the graph to consider.
:param toNodes: specific leaves, all graph leaves if None.
:param forceCompute: force the computation despite nodes status.
"""
self._graph = graph
self._uigraph = uigraph
if self._thread._state in (State.IDLE, State.DEAD, State.ERROR, State.STOPPED):
try:
if self._thread._state != State.RUNNING:
self._nodes.clear()
except:
print("Task Manager nodes already empty")
externEmpty = True
for node in self._nodesExtern:
if node.isAlreadySubmitted():
externEmpty = False
break
externEmpty = any(node.isAlreadySubmitted() for node in self._nodesExtern)
if not externEmpty:
self._nodes.update(self._nodesExtern)
else:
@ -117,17 +110,14 @@ class TaskManager(BaseObject):
nodes, edges = graph.dfsOnFinish(startNodes=toNodes)
else:
allNodes, edges = graph.dfsToProcess(startNodes=toNodes)
nodes = []
for node in allNodes:
if not node.isAlreadySubmittedOrFinished():
nodes.append(node)
nodes = [node for node in allNodes if not node.isAlreadySubmittedOrFinished()]
for node in nodes:
node.destroyed.connect(lambda obj=None, name=node.name: self.onNodeDestroyed(obj, name))
node.beginSequence(forceCompute)
self._nodes.update(nodes)
self._nodesToProcess .extend(nodes)
self._nodesToProcess.extend(nodes)
if self._thread._state == State.IDLE:
self._thread.start()
@ -172,7 +162,13 @@ class TaskManager(BaseObject):
:param toNodes:
:return:
"""
if self._thread._state in (State.IDLE, State.DEAD, State.ERROR, State.STOPPED):
# ensure submitter is properly set
sub = meshroom.core.submitters.get(submitter, None)
if sub is None:
raise RuntimeError("Unknown Submitter : " + submitter)
if self._thread._state != State.RUNNING:
self._nodes.clear()
externEmpty = True
@ -190,10 +186,6 @@ class TaskManager(BaseObject):
flowEdges = graph.flowEdges(startNodes=toNodes)
edgesToProcess = set(edgesToProcess).intersection(flowEdges)
sub = meshroom.core.submitters.get(submitter, None)
if sub is None:
raise RuntimeError("Unknown Submitter : " + submitter)
try:
res = sub.submit(nodesToProcess, edgesToProcess, graph.filepath)
if res:
@ -207,6 +199,7 @@ class TaskManager(BaseObject):
nodes = Property(BaseObject, lambda self: self._nodes, constant=True)
def getAlreadySubmittedChunks(nodes):
"""
Check if nodes already have been submitted
@ -219,8 +212,3 @@ def getAlreadySubmittedChunks(nodes):
if chunk.isAlreadySubmitted():
out.append(chunk)
return out

View file

@ -351,7 +351,7 @@ class UIGraph(QObject):
@Slot(Node)
def execute(self, node=None):
nodes = [node] if node else None
self._taskManager.compute(self._graph, nodes, self)
self._taskManager.compute(self._graph, nodes)
def _execute(self, nodes):
self.computeStatusChanged.emit()