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[ui] fix binding errors
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4 changed files with 18 additions and 18 deletions
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@ -217,7 +217,7 @@ Entity {
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// To use only if we want to draw the input source and not the current node output (Warning: to use with caution)
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// There is maybe a better way to do this to avoid overwritting bindings which should be readonly properties
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function drawInputSource() {
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rawSource = Qt.binding(() => instantiatedEntity.currentNode.attribute("input").value)
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rawSource = Qt.binding(() => instantiatedEntity.currentNode ? instantiatedEntity.currentNode.attribute("input").value: "")
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currentSource = Qt.binding(() => rawSource)
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finalSource = Qt.binding(() => rawSource)
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}
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