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[nodes] ScenePreview: use base image name instead of viewId for output naming
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2 changed files with 4 additions and 2 deletions
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@ -131,7 +131,7 @@ One frame per viewpoint will be rendered, and the undistorted views can optional
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label='Frames',
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label='Frames',
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description='Frames rendered in Blender',
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description='Frames rendered in Blender',
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semantic='image',
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semantic='image',
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value=desc.Node.internalFolder + '<VIEW_ID>.jpg',
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value=desc.Node.internalFolder + '<FILENAME>_preview.jpg',
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uid=[],
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uid=[],
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group='',
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group='',
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),
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),
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@ -138,7 +138,9 @@ def initCompositing():
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def setupRender(view, intrinsic, pose, outputDir):
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def setupRender(view, intrinsic, pose, outputDir):
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'''Setup rendering in Blender for a given view.'''
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'''Setup rendering in Blender for a given view.'''
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setupCamera(intrinsic, pose)
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setupCamera(intrinsic, pose)
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bpy.context.scene.render.filepath = os.path.abspath(outputDir + '/' + view['viewId'] + '.jpg')
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baseImgName = os.path.splitext(os.path.basename(view['path']))[0]
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bpy.context.scene.render.filepath = os.path.abspath(outputDir + '/' + baseImgName + '_preview.jpg')
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def setupBackground(view, folderUndistorted):
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def setupBackground(view, folderUndistorted):
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