[nodes] ScenePreview: use base image name instead of viewId for output naming

This commit is contained in:
Loïc Vital 2023-06-05 18:04:33 +02:00
parent f80e688e64
commit b1b551f2bf
2 changed files with 4 additions and 2 deletions

View file

@ -138,7 +138,9 @@ def initCompositing():
def setupRender(view, intrinsic, pose, outputDir):
'''Setup rendering in Blender for a given view.'''
setupCamera(intrinsic, pose)
bpy.context.scene.render.filepath = os.path.abspath(outputDir + '/' + view['viewId'] + '.jpg')
baseImgName = os.path.splitext(os.path.basename(view['path']))[0]
bpy.context.scene.render.filepath = os.path.abspath(outputDir + '/' + baseImgName + '_preview.jpg')
def setupBackground(view, folderUndistorted):