Move nodes into subfolders

This commit is contained in:
Fabien Castan 2017-10-11 18:12:28 +02:00
parent 85eff3509f
commit aacdf32915
17 changed files with 23 additions and 11 deletions

View file

@ -0,0 +1,133 @@
from meshroom.core import desc
class StructureFromMotion(desc.CommandLineNode):
internalFolder = '{cache}/{nodeType}/{uid0}/'
commandLine = 'openMVG_main_IncrementalSfM {allParams}'
input_file = desc.FileAttribute(
label='Input File',
description='''path to a SfM_Data scene''',
value='',
shortName='i',
arg='',
uid=[0],
isOutput=False,
)
describerMethods = desc.ParamAttribute(
label='Describer Methods',
description='''(methods to use to describe an image): SIFT (default), SIFT_FLOAT to use SIFT stored as float, AKAZE: AKAZE with floating point descriptors, AKAZE_MLDB: AKAZE with binary descriptors''',
value='SIFT',
shortName='d',
arg='',
uid=[0],
isOutput=False,
)
matchdir = desc.FileAttribute(
label='Matchdir',
description='''path to the matches that corresponds to the provided SfM_Data scene''',
value='',
shortName='m',
arg='',
uid=[0],
isOutput=False,
)
featuresDir = desc.FileAttribute(
label='Features Dir',
description='''path to directory containing the extracted features (default: $matchdir)''',
value='',
shortName='F',
arg='',
uid=[0],
isOutput=False,
)
outdir = desc.FileAttribute(
label='Outdir',
description='''path where the output data will be stored''',
value='{cache}/{nodeType}/{uid0}/',
shortName='o',
arg='',
uid=[0],
isOutput=True,
)
out_sfmdata_file = desc.FileAttribute(
label='Out Sfmdata File',
description='''path of the output sfmdata file (default: $outdir/sfm_data.json)''',
value='{cache}/{nodeType}/{uid0}/sfm.json',
shortName='s',
arg='',
uid=[0],
isOutput=True,
)
inter_file_extension = desc.FileAttribute(
label='Inter File Extension',
description='''extension of the intermediate file export (default: .ply)''',
value='.ply',
shortName='e',
arg='',
uid=[0],
isOutput=False,
)
# initialPairA = desc.FileAttribute(
# label='Initial Pair A',
# description='''filename of the first image (without path)''',
# value='',
# shortName='a',
# arg='',
# uid=[0],
# isOutput=False,
# )
# initialPairB = desc.FileAttribute(
# label='Initial Pair B',
# description='''filename of the second image (without path)''',
# value='',
# shortName='b',
# arg='',
# uid=[0],
# isOutput=False,
# )
camera_model = desc.ParamAttribute(
label='Camera Model',
description='''Camera model type for view with unknown intrinsic: 1: Pinhole 2: Pinhole radial 1 3: Pinhole radial 3 (default)''',
value=3,
shortName='c',
arg='',
uid=[0],
isOutput=False,
)
refineIntrinsics = desc.ParamAttribute(
label='Refine Intrinsics',
description='''0-> intrinsic parameters are kept as constant 1-> refine intrinsic parameters (default).''',
value=1,
shortName='f',
arg='',
uid=[0],
isOutput=False,
)
minInputTrackLength = desc.ParamAttribute(
label='Min Input Track Length',
description='''minimum track length in input of SfM (default: 2)''',
value=2,
shortName='t',
arg='N',
uid=[0],
isOutput=False,
)
# matchFilePerImage = desc.FileAttribute(
# label='Match File Per Image',
# description='''To use one match file per image instead of a global file.''',
# value=1,
# shortName='p',
# arg='',
# uid=[0],
# isOutput=False,
# )
allowUserInteraction = desc.ParamAttribute(
label='Allow User Interaction',
description='''Enable/Disable user interactions. (default: true) If the process is done on renderfarm, it doesn't make sense to wait for user inputs. Unrecognized option --help''',
value=0,
shortName='u',
arg='',
uid=[0],
isOutput=False,
)