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[nodes] texturing: new parameters
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1 changed files with 41 additions and 1 deletions
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@ -1,4 +1,4 @@
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__version__ = "1.0"
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__version__ = "2.0"
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from meshroom.core import desc
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@ -83,6 +83,37 @@ class Texturing(desc.CommandLineNode):
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range=(0, 100, 1),
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uid=[0],
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),
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desc.IntParam(
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name='maxNbImagesForFusion',
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label='Max Nb of Images For Fusion',
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description='''Max number of images to combine to create the final texture''',
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value=3,
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range=(0, 10, 1),
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uid=[0],
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),
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desc.FloatParam(
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name='bestScoreThreshold',
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label='Best Score Threshold',
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description='''(0.0 to disable filtering based on threshold to relative best score)''',
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value=0.0,
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range=(0.0, 1.0, 0.01),
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uid=[0],
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),
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desc.FloatParam(
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name='angleHardThreshold',
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label='Angle Hard Threshold',
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description='''(0.0 to disable angle hard threshold filtering)''',
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value=90.0,
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range=(0.0, 180.0, 0.01),
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uid=[0],
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),
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desc.BoolParam(
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name='forceVisibleByAllVertices',
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label='Force Visible By All Vertices',
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description='''Triangle visibility is based on the union of vertices visiblity.''',
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value=False,
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uid=[0],
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),
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desc.BoolParam(
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name='flipNormals',
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label='Flip Normals',
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@ -90,6 +121,15 @@ class Texturing(desc.CommandLineNode):
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value=False,
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uid=[0],
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),
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desc.ChoiceParam(
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name='visibilityRemappingMethod',
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label='Visibility Remapping Method',
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description='''Method to remap visibilities from the reconstruction to the input mesh (Pull, Push, PullPush).''',
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value='PullPush',
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values=['Pull', 'Push', 'PullPush'],
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exclusive=True,
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uid=[0],
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),
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desc.ChoiceParam(
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name='verboseLevel',
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label='Verbose Level',
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