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[ui] GraphEditor: improved ToolBar
* replace text buttons with MaterialToolButtons * hide advanced min/max depth settings to a Settings menu
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parent
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commit
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2 changed files with 56 additions and 18 deletions
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@ -1,6 +1,8 @@
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import QtQuick 2.7
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import QtQuick 2.7
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import QtQuick.Controls 2.3
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import QtQuick.Controls 2.3
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import QtQuick.Layouts 1.3
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import QtQuick.Layouts 1.3
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import Controls 1.0
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import MaterialIcons 2.2
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/**
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/**
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A component displaying a Graph (nodes, attributes and edges).
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A component displaying a Graph (nodes, attributes and edges).
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@ -345,25 +347,58 @@ Item {
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}
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}
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}
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}
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Row {
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// Toolbar
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FloatingPane {
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padding: 2
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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RowLayout {
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spacing: 4
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// Fit
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MaterialToolButton {
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text: MaterialIcons.fullscreen
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ToolTip.text: "Fit"
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onClicked: root.fit()
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}
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// Auto-Layout
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MaterialToolButton {
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text: MaterialIcons.linear_scale
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ToolTip.text: "Auto-Layout"
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onClicked: uigraph.layout.reset()
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}
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Button {
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// Separator
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text: "Fit"
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Rectangle {
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onClicked: root.fit()
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Layout.fillHeight: true
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z: 10
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Layout.margins: 2
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}
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implicitWidth: 1
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color: activePalette.window
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Button {
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}
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text: "Layout"
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// Settings
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onClicked: uigraph.layout.reset()
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MaterialToolButton {
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z: 10
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text: MaterialIcons.settings
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}
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font.pointSize: 11
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ComboBox {
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onClicked: menu.open()
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model: ['Min Depth', 'Max Depth']
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Menu {
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currentIndex: uigraph.layout.depthMode
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id: menu
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onActivated: {
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y: -height
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uigraph.layout.depthMode = currentIndex
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padding: 4
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RowLayout {
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spacing: 2
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Label {
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padding: 2
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text: "Auto-Layout Depth:"
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}
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ComboBox {
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flat: true
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model: ['Minimum', 'Maximum']
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implicitWidth: 80
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currentIndex: uigraph.layout.depthMode
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onActivated: {
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uigraph.layout.depthMode = currentIndex
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -440,13 +440,16 @@ ApplicationWindow {
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Item {
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Item {
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Layout.fillHeight: true
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Layout.fillHeight: true
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Layout.fillWidth: true
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Layout.fillWidth: true
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Layout.margins: 10
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Layout.margins: 2
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GraphEditor {
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GraphEditor {
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id: graphEditor
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id: graphEditor
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anchors.fill: parent
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anchors.fill: parent
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uigraph: _reconstruction
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uigraph: _reconstruction
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nodeTypesModel: _nodeTypes
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nodeTypesModel: _nodeTypes
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readOnly: _reconstruction.computing
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readOnly: _reconstruction.computing
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onNodeDoubleClicked: {
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onNodeDoubleClicked: {
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if(node.nodeType == "StructureFromMotion")
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if(node.nodeType == "StructureFromMotion")
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{
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{
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