[nodes] texturing: add output files

This commit is contained in:
Fabien Castan 2017-10-31 21:11:34 +01:00
parent eec52e45e3
commit 88a935f925

View file

@ -61,6 +61,30 @@ class Texturing(desc.CommandLineNode):
label='Output Folder',
description='Folder for output mesh: OBJ, material and texture files.',
value='{cache}/{nodeType}/{uid0}/',
uid=[0],
)
uid=[],
),
desc.File(
name='outputMesh',
label='Output Mesh',
description='Folder for output mesh: OBJ, material and texture files.',
value='{cache}/{nodeType}/{uid0}/texturedMesh.obj',
uid=[],
group='',
),
desc.File(
name='outputMaterial',
label='Output Material',
description='Folder for output mesh: OBJ, material and texture files.',
value='{cache}/{nodeType}/{uid0}/texturedMesh.mtl',
uid=[],
group='',
),
desc.File(
name='outputTextures',
label='Output Textures',
description='Folder for output mesh: OBJ, material and texture files.',
value='{cache}/{nodeType}/{uid0}/texture_*.png',
uid=[],
group='',
),
]