[ui] Added selectionLine and delegate variant to allow drawing an edge

The drawn edge is checked for intersection with individual node edges and any edge found interesecting is emitted when the selection ends
This commit is contained in:
waaake 2025-01-12 19:44:32 +05:30 committed by Candice Bentéjac
parent 6c163cb731
commit 7883b51c20
3 changed files with 111 additions and 1 deletions

View file

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import QtQuick
import QtQuick.Shapes
/*
Simple selection line that can be used by a MouseArea.
Usage:
1. Create a MouseArea and a selectionShape.
2. Bind the selectionShape to the MouseArea by setting the `mouseArea` property.
3. Call startSelection() with coordinates when the selection starts.
4. Call endSelection() when the selection ends.
5. Listen to the selectionEnded signal to get the rectangle whose Diagonal is the selection line.
*/
Item {
id: root
property MouseArea mouseArea
readonly property bool active: mouseArea.drag.target == dragTarget
signal selectionEnded(rect selectionRect, int modifiers)
function startSelection(mouse) {
dragTarget.startPos.x = dragTarget.x = mouse.x;
dragTarget.startPos.y = dragTarget.y = mouse.y;
dragTarget.modifiers = mouse.modifiers;
mouseArea.drag.target = dragTarget;
}
function endSelection() {
if (!active) {
return;
}
mouseArea.drag.target = null;
const rect = Qt.rect(selectionShape.x, selectionShape.y, selectionShape.width, selectionShape.height)
selectionEnded(rect, dragTarget.modifiers);
}
visible: active
Item {
id: selectionShape
x: dragTarget.startPos.x
y: dragTarget.startPos.y
width: dragTarget.x - dragTarget.startPos.x
height: dragTarget.y - dragTarget.startPos.y
Shape {
id: dynamicLine;
width: selectionShape.width;
height: selectionShape.height;
anchors.fill: parent;
ShapePath {
strokeWidth: 2;
strokeStyle: ShapePath.DashLine;
strokeColor: "#FF0000";
dashPattern: [3, 2];
startX: 0;
startY: 0;
PathLine {
x: selectionShape.width;
y: selectionShape.height;
}
}
}
}
Item {
id: dragTarget
property point startPos
property var modifiers
}
}