[ui] split 2D and 3D viewers into separate modules

+ remove historical MayaCameraController
This commit is contained in:
Yann Lanthony 2018-11-23 14:24:09 +01:00
parent 7db4beea89
commit 7415c1d391
16 changed files with 7 additions and 134 deletions

View file

@ -0,0 +1,21 @@
#version 330 core
in vec3 vertexPosition;
in vec3 vertexNormal;
out EyeSpaceVertex {
vec3 position;
vec3 normal;
} vs_out;
uniform mat4 modelView;
uniform mat3 modelViewNormal;
uniform mat4 mvp;
void main()
{
vs_out.normal = normalize( modelViewNormal * vertexNormal );
vs_out.position = vec3( modelView * vec4( vertexPosition, 1.0 ) );
gl_Position = mvp * vec4( vertexPosition, 1.0 );
}