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[ui][3D] add EnvironmentMapEntity to display equirectangular images
Load EXR files in the 3D viewport as environment maps mapped on a sphere "attached" to the camera. * improve exr loading strategy by considering depthmaps and env maps * update to DepthMapEntity 2.1 (required to get the loading status)
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5 changed files with 82 additions and 9 deletions
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@ -1,4 +1,4 @@
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import DepthMapEntity 2.0
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import DepthMapEntity 2.1
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/**
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* Support for Depth Map files (EXR) in Qt3d.
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48
meshroom/ui/qml/Viewer3D/EnvironmentMapEntity.qml
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48
meshroom/ui/qml/Viewer3D/EnvironmentMapEntity.qml
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import QtQuick 2.9
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import Qt3D.Core 2.1
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import Qt3D.Render 2.1
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import Qt3D.Extras 2.10
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/**
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* EnvironmentMap maps an equirectangular image on a Sphere.
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* The 'position' property can be used to virually attach it to a camera
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* and get the impression of an environment at an infinite distance.
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*/
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Entity {
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id: root
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/// Source of the equirectangular image
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property url source
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/// Radius of the sphere
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property alias radius: sphereMesh.radius
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/// Number of slices of the sphere
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property alias slices: sphereMesh.slices
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/// Number of rings of the sphere
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property alias rings: sphereMesh.rings
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/// Position of the sphere
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property alias position: transform.translation
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components: [
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SphereMesh {
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id: sphereMesh
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radius: 1000
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slices: 50
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rings: 50
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},
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Transform {
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id: transform
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translation: root.position
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},
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DiffuseMapMaterial {
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ambient: "#FFF"
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shininess: 0
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specular: "#000"
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diffuse: TextureLoader {
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magnificationFilter: Texture.Linear
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mirrored: true
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source: root.source
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}
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}
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]
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}
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@ -16,6 +16,9 @@ Entity {
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property bool pickingEnabled: false
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readonly property alias count: instantiator.count // number of instantiated media delegates
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/// Camera to consider for positionning
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property Camera camera: null
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/// True while at least one media is being loaded
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readonly property bool loading: {
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for(var i=0; i<m.mediaModel.count; ++i) {
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@ -173,6 +176,7 @@ Entity {
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// source based on currentSource + "requested" property
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readonly property string finalSource: model.requested ? currentSource : ""
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camera: root.camera
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renderMode: root.renderMode
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enabled: visible
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@ -1,7 +1,7 @@
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import QtQuick 2.9
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import Qt3D.Core 2.1
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import Qt3D.Render 2.1
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import Qt3D.Extras 2.1
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import Qt3D.Extras 2.10
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import QtQuick.Scene3D 2.0
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import "Materials"
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import Utils 1.0
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@ -20,6 +20,9 @@ import Utils 1.0
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property var object: null
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property int renderMode
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/// Scene's current camera
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property Camera camera: null
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property bool cached: false
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onSourceChanged: {
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@ -44,7 +47,7 @@ import Utils 1.0
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switch(Filepath.extension(source)) {
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case ".abc": if(Viewer3DSettings.supportAlembic) component = abcLoaderEntityComponent; break;
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case ".exr": if(Viewer3DSettings.supportDepthMap) component = depthMapLoaderComponent; break;
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case ".exr": if(Viewer3DSettings.supportDepthMap) component = exrLoaderComponent; break;
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case ".obj":
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default: component = sceneLoaderEntityComponent; break;
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}
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@ -103,14 +106,31 @@ import Utils 1.0
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}
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Component {
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id: depthMapLoaderComponent
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id: exrLoaderComponent
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MediaLoaderEntity {
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id: depthMapLoaderEntity
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id: exrLoaderEntity
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Component.onCompleted: {
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var obj = Viewer3DSettings.depthMapLoaderComp.createObject(depthMapLoaderEntity, {
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'source': source
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});
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faceCount = Scene3DHelper.faceCount(obj);
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// EXR loading strategy:
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// - [1] as a depth map
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var obj = Viewer3DSettings.depthMapLoaderComp.createObject(
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exrLoaderEntity, {
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'source': source
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});
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if(obj.status === SceneLoader.Ready)
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{
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faceCount = Scene3DHelper.faceCount(obj);
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root.status = SceneLoader.Ready;
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return;
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}
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// - [2] as an environment map
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obj.destroy()
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obj = Qt.createComponent("EnvironmentMapEntity.qml").createObject(
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exrLoaderEntity, {
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'source': source,
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'position': Qt.binding(function() { return root.camera.position })
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});
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root.status = SceneLoader.Ready;
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}
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}
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@ -221,6 +221,7 @@ FocusScope {
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// Picking to set focus point (camera view center)
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// Only activate it when a double click may happen or when the 'Control' key is pressed
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pickingEnabled: cameraController.pickingActive || doubleClickTimer.running
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camera: cameraSelector.camera
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components: [
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Transform {
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