[ui][3D] add EnvironmentMapEntity to display equirectangular images

Load EXR files in the 3D viewport as environment maps mapped on a sphere "attached"  to the camera.
* improve exr loading strategy by considering depthmaps and env maps
* update to DepthMapEntity 2.1 (required to get the loading status)
This commit is contained in:
Yann Lanthony 2019-12-12 19:10:08 +01:00
parent fbfb7d6143
commit 63ffb20819
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GPG key ID: 519FAE6DF7A70642
5 changed files with 82 additions and 9 deletions

View file

@ -1,7 +1,7 @@
import QtQuick 2.9
import Qt3D.Core 2.1
import Qt3D.Render 2.1
import Qt3D.Extras 2.1
import Qt3D.Extras 2.10
import QtQuick.Scene3D 2.0
import "Materials"
import Utils 1.0
@ -20,6 +20,9 @@ import Utils 1.0
property var object: null
property int renderMode
/// Scene's current camera
property Camera camera: null
property bool cached: false
onSourceChanged: {
@ -44,7 +47,7 @@ import Utils 1.0
switch(Filepath.extension(source)) {
case ".abc": if(Viewer3DSettings.supportAlembic) component = abcLoaderEntityComponent; break;
case ".exr": if(Viewer3DSettings.supportDepthMap) component = depthMapLoaderComponent; break;
case ".exr": if(Viewer3DSettings.supportDepthMap) component = exrLoaderComponent; break;
case ".obj":
default: component = sceneLoaderEntityComponent; break;
}
@ -103,14 +106,31 @@ import Utils 1.0
}
Component {
id: depthMapLoaderComponent
id: exrLoaderComponent
MediaLoaderEntity {
id: depthMapLoaderEntity
id: exrLoaderEntity
Component.onCompleted: {
var obj = Viewer3DSettings.depthMapLoaderComp.createObject(depthMapLoaderEntity, {
'source': source
});
faceCount = Scene3DHelper.faceCount(obj);
// EXR loading strategy:
// - [1] as a depth map
var obj = Viewer3DSettings.depthMapLoaderComp.createObject(
exrLoaderEntity, {
'source': source
});
if(obj.status === SceneLoader.Ready)
{
faceCount = Scene3DHelper.faceCount(obj);
root.status = SceneLoader.Ready;
return;
}
// - [2] as an environment map
obj.destroy()
obj = Qt.createComponent("EnvironmentMapEntity.qml").createObject(
exrLoaderEntity, {
'source': source,
'position': Qt.binding(function() { return root.camera.position })
});
root.status = SceneLoader.Ready;
}
}