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[ui] PanoramaViewer: change the way the user interact with the panorama widget
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parent
3822bc847e
commit
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2 changed files with 142 additions and 14 deletions
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@ -1,4 +1,4 @@
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from math import acos, pi, sqrt
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from math import acos, pi, sqrt, atan2, cos, sin, asin
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from PySide2.QtCore import QObject, Slot, QSize, Signal, QPointF
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from PySide2.Qt3DCore import Qt3DCore
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@ -109,6 +109,101 @@ class Transformations3DHelper(QObject):
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# ---------- Exposed to QML ---------- #
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@Slot(QVector3D, QVector3D, result=QQuaternion)
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def rotationBetweenAandB(self, A, B):
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A = A/A.length()
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B = B/B.length()
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# Get rotation matrix between 2 vectors
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v = QVector3D.crossProduct(A, B)
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s = v.length()
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c = QVector3D.dotProduct(A, B)
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return QQuaternion.fromAxisAndAngle(v / s, atan2(s, c) * 180 / pi)
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@Slot(QVector3D, result=QVector3D)
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def fromEquirectangular(self, vector):
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return QVector3D(cos(vector.x()) * sin(vector.y()), sin(vector.x()), cos(vector.x()) * cos(vector.y()))
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@Slot(QVector3D, result=QVector3D)
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def toEquirectangular(self, vector):
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return QVector3D(asin(vector.y()), atan2(vector.x(), vector.z()), 0)
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@Slot(QVector3D, QVector2D, QVector2D, result=QVector3D)
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def updatePanorama(self, euler, ptStart, ptEnd):
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delta = 1e-3
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#Get initial rotation
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qStart = QQuaternion.fromEulerAngles(euler.y(), euler.x(), euler.z())
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#Convert input to points on unit sphere
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vStart = self.fromEquirectangular(QVector3D(ptStart))
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vStartdY = self.fromEquirectangular(QVector3D(ptStart.x(), ptStart.y() + delta, 0))
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vEnd = self.fromEquirectangular(QVector3D(ptEnd))
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qAdd = QQuaternion.rotationTo(vStart, vEnd)
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#Get the 3D point on unit sphere which would correspond to the no rotation +X
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vCurrent = qAdd.rotatedVector(vStartdY)
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vIdeal = self.fromEquirectangular(QVector3D(ptEnd.x(), ptEnd.y() + delta, 0))
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#project on rotation plane
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lambdaEnd = 1 / QVector3D.dotProduct(vEnd, vCurrent)
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lambdaIdeal = 1 / QVector3D.dotProduct(vEnd, vIdeal)
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vPlaneCurrent = lambdaEnd * vCurrent
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vPlaneIdeal = lambdaIdeal * vIdeal
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#Get the directions
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rotStart = (vPlaneCurrent - vEnd).normalized()
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rotEnd = (vPlaneIdeal - vEnd).normalized()
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# Get rotation matrix between 2 vectors
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v = QVector3D.crossProduct(rotEnd, rotStart)
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s = QVector3D.dotProduct(v, vEnd)
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c = QVector3D.dotProduct(rotStart, rotEnd)
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angle = atan2(s, c) * 180 / pi
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qImage = QQuaternion.fromAxisAndAngle(vEnd, -angle)
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return (qImage * qAdd * qStart).toEulerAngles()
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@Slot(QVector3D, QVector2D, QVector2D, result=QVector3D)
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def updatePanoramaInPlane(self, euler, ptStart, ptEnd):
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delta = 1e-3
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#Get initial rotation
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qStart = QQuaternion.fromEulerAngles(euler.y(), euler.x(), euler.z())
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#Convert input to points on unit sphere
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vStart = self.fromEquirectangular(QVector3D(ptStart))
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vEnd = self.fromEquirectangular(QVector3D(ptEnd))
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#Get the 3D point on unit sphere which would correspond to the no rotation +X
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vIdeal = self.fromEquirectangular(QVector3D(ptStart.x(), ptStart.y() + delta, 0))
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#project on rotation plane
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lambdaEnd = 1 / QVector3D.dotProduct(vStart, vEnd)
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lambdaIdeal = 1 / QVector3D.dotProduct(vStart, vIdeal)
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vPlaneEnd = lambdaEnd * vEnd
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vPlaneIdeal = lambdaIdeal * vIdeal
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#Get the directions
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rotStart = (vPlaneEnd - vStart).normalized()
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rotEnd = (vPlaneIdeal - vStart).normalized()
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# Get rotation matrix between 2 vectors
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v = QVector3D.crossProduct(rotEnd, rotStart)
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s = QVector3D.dotProduct(v, vStart)
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c = QVector3D.dotProduct(rotStart, rotEnd)
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angle = atan2(s, c) * 180 / pi
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qAdd = QQuaternion.fromAxisAndAngle(vStart, angle)
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return (qAdd * qStart).toEulerAngles()
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@Slot(QVector4D, Qt3DRender.QCamera, QSize, result=QVector2D)
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def pointFromWorldToScreen(self, point, camera, windowSize):
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""" Compute the Screen point corresponding to a World Point.
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@ -59,6 +59,10 @@ AliceVision.PanoramaViewer {
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property var xStart : 0
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property var yStart : 0
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property var previous_yaw: 0;
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property var previous_pitch: 0;
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property var previous_roll: 0;
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property double yaw: 0;
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property double pitch: 0;
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property double roll: 0;
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@ -132,18 +136,43 @@ AliceVision.PanoramaViewer {
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// Rotate Panorama
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if (isRotating && isEditable) {
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var xoffset = mouse.x - lastX;
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var yoffset = mouse.y - lastY;
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lastX = mouse.x;
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lastY = mouse.y;
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// Update Euler Angles
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if (mouse.modifiers & Qt.AltModifier) {
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root.roll = limitAngle(root.roll + toDegrees((xoffset / width) * mouseMultiplier))
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}
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else {
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root.yaw = limitAngle(root.yaw + toDegrees((xoffset / width) * mouseMultiplier))
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root.pitch = limitPitch(root.pitch + toDegrees(-(yoffset / height) * mouseMultiplier))
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var nx = Math.max(0, mouse.x)
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var nx = Math.min(width - 1, mouse.x)
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var ny = Math.max(0, mouse.y)
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var ny = Math.min(height - 1, mouse.y)
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var xoffset = nx - lastX;
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var yoffset = ny - lastY;
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if (xoffset != 0 || yoffset !=0)
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{
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var latitude_start = (yStart / height) * Math.PI - (Math.PI / 2);
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var longitude_start = ((xStart / width) * 2 * Math.PI) - Math.PI;
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var latitude_end = (ny / height) * Math.PI - ( Math.PI / 2);
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var longitude_end = ((nx / width) * 2 * Math.PI) - Math.PI;
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var start_pt = Qt.vector2d(latitude_start, longitude_start)
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var end_pt = Qt.vector2d(latitude_end, longitude_end)
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var previous_euler = Qt.vector3d(previous_yaw, previous_pitch, previous_roll)
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if (mouse.modifiers & Qt.ControlModifier)
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{
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var result = Transformations3DHelper.updatePanoramaInPlane(previous_euler, start_pt, end_pt)
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root.pitch = result.x
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root.yaw = result.y
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root.roll = result.z
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}
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else
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{
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var result = Transformations3DHelper.updatePanorama(previous_euler, start_pt, end_pt)
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root.pitch = result.x
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root.yaw = result.y
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root.roll = result.z
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}
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}
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_reconstruction.setAttribute(activeNode.attribute("manualTransform.manualRotation.x"), Math.round(root.pitch));
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@ -160,6 +189,10 @@ AliceVision.PanoramaViewer {
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xStart = mouse.x;
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yStart = mouse.y;
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previous_yaw = yaw;
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previous_pitch = pitch;
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previous_roll = roll;
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}
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onReleased: {
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