[ui] PanoramaViewer: change the way the user interact with the panorama widget

This commit is contained in:
fabien servant 2022-06-02 20:40:39 +02:00 committed by Fabien Castan
parent 3822bc847e
commit 603b9df7c4
2 changed files with 142 additions and 14 deletions

View file

@ -59,6 +59,10 @@ AliceVision.PanoramaViewer {
property var xStart : 0
property var yStart : 0
property var previous_yaw: 0;
property var previous_pitch: 0;
property var previous_roll: 0;
property double yaw: 0;
property double pitch: 0;
property double roll: 0;
@ -132,18 +136,43 @@ AliceVision.PanoramaViewer {
// Rotate Panorama
if (isRotating && isEditable) {
var xoffset = mouse.x - lastX;
var yoffset = mouse.y - lastY;
lastX = mouse.x;
lastY = mouse.y;
// Update Euler Angles
if (mouse.modifiers & Qt.AltModifier) {
root.roll = limitAngle(root.roll + toDegrees((xoffset / width) * mouseMultiplier))
}
else {
root.yaw = limitAngle(root.yaw + toDegrees((xoffset / width) * mouseMultiplier))
root.pitch = limitPitch(root.pitch + toDegrees(-(yoffset / height) * mouseMultiplier))
var nx = Math.max(0, mouse.x)
var nx = Math.min(width - 1, mouse.x)
var ny = Math.max(0, mouse.y)
var ny = Math.min(height - 1, mouse.y)
var xoffset = nx - lastX;
var yoffset = ny - lastY;
if (xoffset != 0 || yoffset !=0)
{
var latitude_start = (yStart / height) * Math.PI - (Math.PI / 2);
var longitude_start = ((xStart / width) * 2 * Math.PI) - Math.PI;
var latitude_end = (ny / height) * Math.PI - ( Math.PI / 2);
var longitude_end = ((nx / width) * 2 * Math.PI) - Math.PI;
var start_pt = Qt.vector2d(latitude_start, longitude_start)
var end_pt = Qt.vector2d(latitude_end, longitude_end)
var previous_euler = Qt.vector3d(previous_yaw, previous_pitch, previous_roll)
if (mouse.modifiers & Qt.ControlModifier)
{
var result = Transformations3DHelper.updatePanoramaInPlane(previous_euler, start_pt, end_pt)
root.pitch = result.x
root.yaw = result.y
root.roll = result.z
}
else
{
var result = Transformations3DHelper.updatePanorama(previous_euler, start_pt, end_pt)
root.pitch = result.x
root.yaw = result.y
root.roll = result.z
}
}
_reconstruction.setAttribute(activeNode.attribute("manualTransform.manualRotation.x"), Math.round(root.pitch));
@ -160,6 +189,10 @@ AliceVision.PanoramaViewer {
xStart = mouse.x;
yStart = mouse.y;
previous_yaw = yaw;
previous_pitch = pitch;
previous_roll = roll;
}
onReleased: {