[ui] PanoramaViewer: change the way the user interact with the panorama widget

This commit is contained in:
fabien servant 2022-06-02 20:40:39 +02:00 committed by Fabien Castan
parent 3822bc847e
commit 603b9df7c4
2 changed files with 142 additions and 14 deletions

View file

@ -1,4 +1,4 @@
from math import acos, pi, sqrt
from math import acos, pi, sqrt, atan2, cos, sin, asin
from PySide2.QtCore import QObject, Slot, QSize, Signal, QPointF
from PySide2.Qt3DCore import Qt3DCore
@ -109,6 +109,101 @@ class Transformations3DHelper(QObject):
# ---------- Exposed to QML ---------- #
@Slot(QVector3D, QVector3D, result=QQuaternion)
def rotationBetweenAandB(self, A, B):
A = A/A.length()
B = B/B.length()
# Get rotation matrix between 2 vectors
v = QVector3D.crossProduct(A, B)
s = v.length()
c = QVector3D.dotProduct(A, B)
return QQuaternion.fromAxisAndAngle(v / s, atan2(s, c) * 180 / pi)
@Slot(QVector3D, result=QVector3D)
def fromEquirectangular(self, vector):
return QVector3D(cos(vector.x()) * sin(vector.y()), sin(vector.x()), cos(vector.x()) * cos(vector.y()))
@Slot(QVector3D, result=QVector3D)
def toEquirectangular(self, vector):
return QVector3D(asin(vector.y()), atan2(vector.x(), vector.z()), 0)
@Slot(QVector3D, QVector2D, QVector2D, result=QVector3D)
def updatePanorama(self, euler, ptStart, ptEnd):
delta = 1e-3
#Get initial rotation
qStart = QQuaternion.fromEulerAngles(euler.y(), euler.x(), euler.z())
#Convert input to points on unit sphere
vStart = self.fromEquirectangular(QVector3D(ptStart))
vStartdY = self.fromEquirectangular(QVector3D(ptStart.x(), ptStart.y() + delta, 0))
vEnd = self.fromEquirectangular(QVector3D(ptEnd))
qAdd = QQuaternion.rotationTo(vStart, vEnd)
#Get the 3D point on unit sphere which would correspond to the no rotation +X
vCurrent = qAdd.rotatedVector(vStartdY)
vIdeal = self.fromEquirectangular(QVector3D(ptEnd.x(), ptEnd.y() + delta, 0))
#project on rotation plane
lambdaEnd = 1 / QVector3D.dotProduct(vEnd, vCurrent)
lambdaIdeal = 1 / QVector3D.dotProduct(vEnd, vIdeal)
vPlaneCurrent = lambdaEnd * vCurrent
vPlaneIdeal = lambdaIdeal * vIdeal
#Get the directions
rotStart = (vPlaneCurrent - vEnd).normalized()
rotEnd = (vPlaneIdeal - vEnd).normalized()
# Get rotation matrix between 2 vectors
v = QVector3D.crossProduct(rotEnd, rotStart)
s = QVector3D.dotProduct(v, vEnd)
c = QVector3D.dotProduct(rotStart, rotEnd)
angle = atan2(s, c) * 180 / pi
qImage = QQuaternion.fromAxisAndAngle(vEnd, -angle)
return (qImage * qAdd * qStart).toEulerAngles()
@Slot(QVector3D, QVector2D, QVector2D, result=QVector3D)
def updatePanoramaInPlane(self, euler, ptStart, ptEnd):
delta = 1e-3
#Get initial rotation
qStart = QQuaternion.fromEulerAngles(euler.y(), euler.x(), euler.z())
#Convert input to points on unit sphere
vStart = self.fromEquirectangular(QVector3D(ptStart))
vEnd = self.fromEquirectangular(QVector3D(ptEnd))
#Get the 3D point on unit sphere which would correspond to the no rotation +X
vIdeal = self.fromEquirectangular(QVector3D(ptStart.x(), ptStart.y() + delta, 0))
#project on rotation plane
lambdaEnd = 1 / QVector3D.dotProduct(vStart, vEnd)
lambdaIdeal = 1 / QVector3D.dotProduct(vStart, vIdeal)
vPlaneEnd = lambdaEnd * vEnd
vPlaneIdeal = lambdaIdeal * vIdeal
#Get the directions
rotStart = (vPlaneEnd - vStart).normalized()
rotEnd = (vPlaneIdeal - vStart).normalized()
# Get rotation matrix between 2 vectors
v = QVector3D.crossProduct(rotEnd, rotStart)
s = QVector3D.dotProduct(v, vStart)
c = QVector3D.dotProduct(rotStart, rotEnd)
angle = atan2(s, c) * 180 / pi
qAdd = QQuaternion.fromAxisAndAngle(vStart, angle)
return (qAdd * qStart).toEulerAngles()
@Slot(QVector4D, Qt3DRender.QCamera, QSize, result=QVector2D)
def pointFromWorldToScreen(self, point, camera, windowSize):
""" Compute the Screen point corresponding to a World Point.
@ -123,7 +218,7 @@ class Transformations3DHelper(QObject):
viewMatrix = camera.transform().matrix().inverted()
projectedPoint = (camera.projectionMatrix() * viewMatrix[0]).map(point)
projectedPoint2D = QVector2D(
projectedPoint.x()/projectedPoint.w(),
projectedPoint.x()/projectedPoint.w(),
projectedPoint.y()/projectedPoint.w()
)
@ -145,7 +240,7 @@ class Transformations3DHelper(QObject):
initialScaleMat (QMatrix4x4): initial scale matrix
translateVec (QVector3D): vector used for the local translation
"""
# Compute the translation transformation matrix
# Compute the translation transformation matrix
translationMat = QMatrix4x4()
translationMat.translate(translateVec)