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[ui] using coherent format for elapsed time
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parent
c2f8c0f97a
commit
5b973cb349
3 changed files with 34 additions and 33 deletions
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@ -216,7 +216,7 @@ Item {
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horizontalAlignment: Text.AlignRight
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horizontalAlignment: Text.AlignRight
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color: "#CCCCCC"
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color: "#CCCCCC"
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enabled: duration > 0
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enabled: duration > 0
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ToolTip.text: "elapsed time: " + String(duration) + "s"
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ToolTip.text: "Elapsed time: " + Format.getTimeStr(duration)
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ToolTip.visible: mouseArea.containsMouse
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ToolTip.visible: mouseArea.containsMouse
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MouseArea {
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MouseArea {
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id: mouseArea
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id: mouseArea
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@ -4,6 +4,7 @@ import QtQuick.Controls 1.4 as Controls1 // SplitView
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import QtQuick.Layouts 1.3
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import QtQuick.Layouts 1.3
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import MaterialIcons 2.2
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import MaterialIcons 2.2
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import Controls 1.0
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import Controls 1.0
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import Utils 1.0
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/**
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/**
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@ -29,7 +30,7 @@ Panel {
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if (node !== null && node.isSubmittedOrRunning()) {
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if (node !== null && node.isSubmittedOrRunning()) {
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// Some chunks might be submitted but they'll all run eventually
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// Some chunks might be submitted but they'll all run eventually
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if (node.elapsedTime > 0) { // At least a chunk is done running
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if (node.elapsedTime > 0) { // At least a chunk is done running
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return "Running for: " + getTimeStr(node.elapsedTime)
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return "Running for: " + Format.getTimeStr(node.elapsedTime)
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} else {
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} else {
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return (node.chunks.count > 1) ? "First chunk running" : "Node running"
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return (node.chunks.count > 1) ? "First chunk running" : "Node running"
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}
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}
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@ -37,7 +38,7 @@ Panel {
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/* Either all chunks finished running or the last one is running
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/* Either all chunks finished running or the last one is running
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* Placed inside an "else if" instead of "else" to avoid entering the functions
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* Placed inside an "else if" instead of "else" to avoid entering the functions
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* when there is no real use */
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* when there is no real use */
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return getTimeStr(node.elapsedTime)
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return Format.getTimeStr(node.elapsedTime)
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} else {
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} else {
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return ""
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return ""
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}
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}
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@ -57,7 +58,7 @@ Panel {
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if (node !== null && (node.isFinishedOrRunning() || (node.isSubmittedOrRunning() && node.elapsedTime > 0))) {
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if (node !== null && (node.isFinishedOrRunning() || (node.isSubmittedOrRunning() && node.elapsedTime > 0))) {
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var longestChunkTime = getLongestChunkTime(node.chunks)
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var longestChunkTime = getLongestChunkTime(node.chunks)
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if (longestChunkTime > 0)
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if (longestChunkTime > 0)
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return "Longest chunk: " + getTimeStr(longestChunkTime) + " (" + node.chunks.count + " chunks)"
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return "Longest chunk: " + Format.getTimeStr(longestChunkTime) + " (" + node.chunks.count + " chunks)"
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else
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else
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return ""
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return ""
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} else {
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} else {
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@ -71,35 +72,6 @@ Panel {
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hoverEnabled: true
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hoverEnabled: true
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}
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}
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function getTimeStr(elapsed)
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{
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if (elapsed <= 0)
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return ""
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var hours = 0
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var min = 0
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var finalTime = ""
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if (elapsed > 3600) {
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hours = Math.floor(elapsed / 3600)
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elapsed = elapsed - (hours * 3600)
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finalTime += hours + "h"
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}
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if (elapsed > 60) {
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min = Math.floor(elapsed / 60)
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elapsed = elapsed - (min * 60)
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finalTime += min + "m"
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}
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if (hours == 0 && min == 0) {
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// Millisecond precision for execution times below 1 min
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finalTime += Number(elapsed.toLocaleString(Qt.locale('en-US'))) + "s"
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} else {
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finalTime += Math.round(elapsed) + "s"
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}
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return finalTime
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}
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function getLongestChunkTime(chunks)
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function getLongestChunkTime(chunks)
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{
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{
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if (chunks.count <= 1)
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if (chunks.count <= 1)
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@ -22,3 +22,32 @@ function sec2time(time) {
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return pad(hours, 2) + ':' + pad(minutes, 2) + ':' + pad(seconds, 2)
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return pad(hours, 2) + ':' + pad(minutes, 2) + ':' + pad(seconds, 2)
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}
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}
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function getTimeStr(elapsed)
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{
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if (elapsed <= 0)
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return ""
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var hours = 0
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var min = 0
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var finalTime = ""
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if (elapsed > 3600) {
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hours = Math.floor(elapsed / 3600)
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elapsed = elapsed - (hours * 3600)
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finalTime += hours + "h"
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}
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if (elapsed > 60) {
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min = Math.floor(elapsed / 60)
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elapsed = elapsed - (min * 60)
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finalTime += min + "m"
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}
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if (hours == 0 && min == 0) {
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// Millisecond precision for execution times below 1 min
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finalTime += Number(elapsed.toLocaleString(Qt.locale('en-US'))) + "s"
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} else {
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finalTime += Math.round(elapsed) + "s"
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}
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return finalTime
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}
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