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[blender] preview: use Holdout instead of TransparentBSDF for wireframe occlusions
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1 changed files with 3 additions and 3 deletions
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@ -199,15 +199,15 @@ def setupWireframeShading(mesh, color):
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# Emission node
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# Emission node
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nodeEmission = material.node_tree.nodes.new(type='ShaderNodeEmission')
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nodeEmission = material.node_tree.nodes.new(type='ShaderNodeEmission')
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nodeEmission.inputs['Color'].default_value = color
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nodeEmission.inputs['Color'].default_value = color
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# Transparent BSDF node
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# Holdout node
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nodeTransparent = material.node_tree.nodes.new(type='ShaderNodeBsdfTransparent')
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nodeHoldout = material.node_tree.nodes.new(type='ShaderNodeHoldout')
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# Max Shader node
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# Max Shader node
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nodeMix = material.node_tree.nodes.new(type='ShaderNodeMixShader')
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nodeMix = material.node_tree.nodes.new(type='ShaderNodeMixShader')
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# Retrieve ouput node
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# Retrieve ouput node
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nodeOutput = material.node_tree.nodes['Material Output']
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nodeOutput = material.node_tree.nodes['Material Output']
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# Connect nodes
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# Connect nodes
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material.node_tree.links.new(nodeWireframe.outputs['Fac'], nodeMix.inputs['Fac'])
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material.node_tree.links.new(nodeWireframe.outputs['Fac'], nodeMix.inputs['Fac'])
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material.node_tree.links.new(nodeTransparent.outputs['BSDF'], nodeMix.inputs[1])
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material.node_tree.links.new(nodeHoldout.outputs['Holdout'], nodeMix.inputs[1])
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material.node_tree.links.new(nodeEmission.outputs['Emission'], nodeMix.inputs[2])
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material.node_tree.links.new(nodeEmission.outputs['Emission'], nodeMix.inputs[2])
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material.node_tree.links.new(nodeMix.outputs['Shader'], nodeOutput.inputs['Surface'])
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material.node_tree.links.new(nodeMix.outputs['Shader'], nodeOutput.inputs['Surface'])
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# Apply material to mesh
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# Apply material to mesh
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