[texturing] fix export filename

This commit is contained in:
Thomas Zorroché 2021-08-16 14:27:47 +02:00 committed by Fabien Castan
parent 295dee5dd9
commit 440ec43ac0

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@ -73,7 +73,7 @@ Many cameras are contributing to the low frequencies and only the best ones cont
name='outputMeshFileType', name='outputMeshFileType',
label='Mesh File Type', label='Mesh File Type',
description='File Type', description='File Type',
value='gltf2', value='gltf',
values=('obj', 'gltf', 'fbx', 'stl'), values=('obj', 'gltf', 'fbx', 'stl'),
exclusive=True, exclusive=True,
uid=[0], uid=[0],
@ -318,7 +318,7 @@ Many cameras are contributing to the low frequencies and only the best ones cont
name='outputMesh', name='outputMesh',
label='Mesh', label='Mesh',
description='Output Mesh file.', description='Output Mesh file.',
value=desc.Node.internalFolder + 'texturedMesh.obj', value=desc.Node.internalFolder + 'texturedMesh.{outputMeshFileTypeValue}',
uid=[], uid=[],
group='', group='',
), ),