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https://github.com/alicevision/Meshroom.git
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moved plugin logic to nodeDesc instead of class
added build badge changes for uid renaming added back menu after update fix for existing symlink
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parent
c2aac17c88
commit
370d1346b4
13 changed files with 429 additions and 244 deletions
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@ -21,7 +21,6 @@ from meshroom.core import desc, stats, hashValue, nodeVersion, Version
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from meshroom.core.attribute import attributeFactory, ListAttribute, GroupAttribute, Attribute
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from meshroom.core.exception import NodeUpgradeError, UnknownNodeTypeError
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def getWritingFilepath(filepath):
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return filepath + '.writing.' + str(uuid.uuid4())
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@ -406,13 +405,14 @@ class NodeChunk(BaseObject):
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#if plugin node and if first call call meshroom_compute inside the env on 'host' so that the processchunk
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# of the node will be ran into the env
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if hasattr(self.node.nodeDesc, 'envFile') and self._status.status!=Status.FIRST_RUN:
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if self.node.nodeDesc.isPlugin and self._status.status!=Status.FIRST_RUN:
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try:
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if not self.node.nodeDesc.isBuild():
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from meshroom.core.plugin import isBuilt, build, getCommandLine #lazy import to avoid circular dep
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if not isBuilt(self.node.nodeDesc):
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self.upgradeStatusTo(Status.BUILD)
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self.node.nodeDesc.build()
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build(self.node.nodeDesc)
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self.upgradeStatusTo(Status.FIRST_RUN)
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command = self.node.nodeDesc.getCommandLine(self)
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command = getCommandLine(self)
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#NOTE: docker returns 0 even if mount fail (it fails on the deamon side)
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logging.info("Running plugin node with "+command)
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status = os.system(command)
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@ -482,6 +482,7 @@ class NodeChunk(BaseObject):
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statusNodeName = Property(str, lambda self: self._status.nodeName, constant=True)
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elapsedTime = Property(float, lambda self: self._status.elapsedTime, notify=statusChanged)
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# Simple structure for storing node position
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@ -1416,6 +1417,8 @@ class BaseNode(BaseObject):
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hasSequenceOutput = Property(bool, hasSequenceOutputAttribute, notify=outputAttrEnabledChanged)
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has3DOutput = Property(bool, has3DOutputAttribute, notify=outputAttrEnabledChanged)
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isPlugin = Property(bool, lambda self: self.nodeDesc.isPlugin, constant=True)
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isBuilt = Property(bool, lambda self: self.nodeDesc.isBuilt, constant=True)
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class Node(BaseNode):
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"""
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