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[ui] Inspector3D: double click on media now sets node as "active"
To be consistent with the Graph Editor behavior, double clicking on a node sets it as the active node of its type. This, for example, enables to switch from one SfM to another from the media list.
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2 changed files with 2 additions and 1 deletions
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@ -157,6 +157,7 @@ Item {
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mediaLibrary: viewer3D.library
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camera: viewer3D.mainCamera
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uigraph: reconstruction
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onNodeActivated: _reconstruction.setActiveNodeOfType(node)
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}
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}
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}
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