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Merge pull request #2624 from alicevision/fix/NodeEditorTab
[ui] NodeEditor: Addressed Tab Retention when switching Node selection
This commit is contained in:
commit
05863369f5
4 changed files with 217 additions and 182 deletions
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@ -215,6 +215,7 @@ class Graph(BaseObject):
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super(Graph, self).__init__(parent)
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super(Graph, self).__init__(parent)
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self.name = name
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self.name = name
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self._loading = False
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self._loading = False
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self._saving = False
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self._updateEnabled = True
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self._updateEnabled = True
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self._updateRequested = False
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self._updateRequested = False
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self.dirtyTopology = False
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self.dirtyTopology = False
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@ -252,6 +253,11 @@ class Graph(BaseObject):
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""" Return True if the graph is currently being loaded. """
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""" Return True if the graph is currently being loaded. """
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return self._loading
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return self._loading
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@property
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def isSaving(self):
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""" Return True if the graph is currently being saved. """
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return self._saving
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@Slot(str)
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@Slot(str)
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def load(self, filepath, setupProjectFile=True, importProject=False, publishOutputs=False):
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def load(self, filepath, setupProjectFile=True, importProject=False, publishOutputs=False):
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"""
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"""
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@ -1347,6 +1353,23 @@ class Graph(BaseObject):
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return str(self.toDict())
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return str(self.toDict())
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def save(self, filepath=None, setupProjectFile=True, template=False):
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def save(self, filepath=None, setupProjectFile=True, template=False):
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"""
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Save the current Meshroom graph as a serialized ".mg" file.
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Args:
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filepath: project filepath to save as.
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setupProjectFile: Store the reference to the project file and setup the cache directory.
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If false, it only saves the graph of the project file as a template.
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template: If true, saves the current graph as a template.
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"""
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# Update the saving flag indicating that the current graph is being saved
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self._saving = True
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try:
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self._save(filepath=filepath, setupProjectFile=setupProjectFile, template=template)
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finally:
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self._saving = False
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def _save(self, filepath=None, setupProjectFile=True, template=False):
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path = filepath or self._filepath
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path = filepath or self._filepath
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if not path:
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if not path:
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raise ValueError("filepath must be specified for unsaved files.")
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raise ValueError("filepath must be specified for unsaved files.")
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@ -1636,6 +1659,7 @@ class Graph(BaseObject):
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edges = Property(BaseObject, edges.fget, constant=True)
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edges = Property(BaseObject, edges.fget, constant=True)
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filepathChanged = Signal()
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filepathChanged = Signal()
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filepath = Property(str, lambda self: self._filepath, notify=filepathChanged)
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filepath = Property(str, lambda self: self._filepath, notify=filepathChanged)
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isSaving = Property(bool, isSaving.fget, constant=True)
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fileReleaseVersion = Property(str, lambda self: self.header.get(Graph.IO.Keys.ReleaseVersion, "0.0"),
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fileReleaseVersion = Property(str, lambda self: self.header.get(Graph.IO.Keys.ReleaseVersion, "0.0"),
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notify=filepathChanged)
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notify=filepathChanged)
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fileDateVersion = Property(float, fileDateVersion.fget, fileDateVersion.fset, notify=filepathChanged)
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fileDateVersion = Property(float, fileDateVersion.fget, fileDateVersion.fset, notify=filepathChanged)
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@ -20,6 +20,16 @@ Page {
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property alias unsavedDialog: unsavedDialog
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property alias unsavedDialog: unsavedDialog
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property alias workspaceView: workspaceView
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property alias workspaceView: workspaceView
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readonly property var scenefile: _reconstruction ? _reconstruction.graph.filepath : "";
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onScenefileChanged: {
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// Check if we're not currently saving and emit the currentProjectChanged signal
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if (! _reconstruction.graph.isSaving) {
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// Refresh the NodeEditor
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nodeEditor.refresh();
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}
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}
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Settings {
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Settings {
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id: settingsUILayout
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id: settingsUILayout
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category: "UILayout"
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category: "UILayout"
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@ -42,6 +42,14 @@ Panel {
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}
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}
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}
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}
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function refresh() {
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/**
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* Refresh properties of the Node Editor.
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*/
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// Reset tab bar's current index
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tabBar.currentIndex = 0;
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}
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headerBar: RowLayout {
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headerBar: RowLayout {
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Label {
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Label {
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id: computationInfo
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id: computationInfo
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@ -372,6 +380,9 @@ Panel {
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property bool isComputable: root.node !== null && root.node.isComputable
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property bool isComputable: root.node !== null && root.node.isComputable
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// The indices of the tab bar which can be shown for incomputable nodes
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readonly property var nonComputableTabIndices: [0, 4, 5];
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Layout.fillWidth: true
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Layout.fillWidth: true
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width: childrenRect.width
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width: childrenRect.width
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position: TabBar.Footer
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position: TabBar.Footer
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@ -415,9 +426,11 @@ Panel {
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rightPadding: leftPadding
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rightPadding: leftPadding
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}
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}
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onIsComputableChanged: {
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onVisibleChanged: {
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if (!isComputable) {
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// If we have a node selected and the node is not Computable
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tabBar.currentIndex = 0
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// Reset the currentIndex to 0, if the current index is not allowed for an incomputable node
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if ((root.node && !root.node.isComputable) && (nonComputableTabIndices.indexOf(tabBar.currentIndex) === -1)) {
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tabBar.currentIndex = 0;
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}
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}
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}
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}
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}
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}
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@ -310,9 +310,6 @@ Item {
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*** CPU UI ***
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*** CPU UI ***
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**************************/
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**************************/
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ColumnLayout {
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Layout.fillWidth: true
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Button {
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Button {
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id: toggleCpuBtn
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id: toggleCpuBtn
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Layout.fillWidth: true
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Layout.fillWidth: true
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@ -419,15 +416,11 @@ Item {
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labelsColor: textColor
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labelsColor: textColor
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}
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}
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}
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}
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}
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/**************************
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/**************************
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*** RAM UI ***
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*** RAM UI ***
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**************************/
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**************************/
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ColumnLayout {
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InteractiveChartView {
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InteractiveChartView {
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id: ramChart
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id: ramChart
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margins.top: 0
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margins.top: 0
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@ -472,15 +465,11 @@ Item {
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labelsColor: textColor
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labelsColor: textColor
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}
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}
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}
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}
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}
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/**************************
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/**************************
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*** GPU UI ***
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*** GPU UI ***
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**************************/
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**************************/
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ColumnLayout {
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InteractiveChartView {
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InteractiveChartView {
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id: gpuChart
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id: gpuChart
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@ -528,4 +517,3 @@ Item {
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}
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}
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}
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}
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}
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}
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}
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